How important is that one button always produces one specific sound (maybe with slightly changed pitch for each note)? I'd like to utilize only 4 buttons in my game (that's how I feel most comfortable playing on keyboard or gamepad), but the only instrument actually working with 4 main inputs is a bass guitar. Since you have experience with the genre, I also have couple of related questions: Are these imperfections negligible, or will I need to shift a lot of key events manually? I guess they can mostly be ignored, since rhythm games are more about anticipation than matching the performer's play perfectly. But human performers usually do not keep their rhythm 100% perfect all the time. Thanks for your response! I've already read your guide and some other info, so the engine implementation seems more or less clear to me.Īs I understand from yours and some other comments, dividing a song into sections is the way to go. If you have any further questions just ask! I'm preparing a long talk going over rhythm game making 101 so it's good for me to know what the most confusing/under-explained parts of making a rhythm game are. TL DR if you're using Unity, use Audio.dspTime to measure time - the Unity team spent a lot of effort making sure it's very precise, and I can vouch for it having made two rhythm games in Unity. I wrote a basic guide here on how to sync visuals to the beat that may help. See how everything is gridline-based.Īs for the programming implementation to parse and convert those notes into the right times etc, that can be kind of a deep topic. Here's a stream of an experienced chart-maker making a level with our editor. Take a look at the editor for our game Rhythm Doctor for example. In essence, making precise rhythm game charts is the same as writing precise music - you need tools that know what the bpm of the song you're writing is, and that can snap to the beats. So, the worst way to make a chart for a rhythm game is, as you say, doing that thing where you record yourself playing. Hey, I've been a rhythm game dev for a couple years now.
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